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A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. [2]. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. [2]
The Ancient Art of War in the Skies is a game of air combat simulation in which the player controls the aircraft of either the British or German army in World War I against opponents such as Lord Kitchener, Ferdinand Foch, Kaiser Wilhelm II, fictional enemy Helmut von Spike, or even Sun Tzu. [1] The game acts in two dimensions.
Art of War is chiefly a top-down shooter, featuring 13 missions in 3 campaigns, including Operation Market Garden. The game also includes parachute missions, rail shooter plane, tank and boat missions, as well as a destructible environment.
"The United States Frigate "President" Engaging the British Squadron" (1815) by Fitz Henry Lane is featured on the box art.Computer Gaming World in 1987 stated that The Ancient Art of War at Sea "offers a powerful editing system and an enjoyable, playable game" [2] that was superior to its predecessor, with excellent documentation. [3]
The Art of War, released on 1 April 2002, is the first standalone expansion pack. Like the original Cossacks , the game is set in the 17th and 18th centuries, and 8000 units can be controlled. Cossacks: The Art of War adds 5 new campaigns, 2 new nations (namely Denmark and Bavaria ), a map editor, and 16 times larger maps with new terrains.
The Operational Art of War (TOAW) is a series of computer wargames noted for their scope, detail, and flexibility in recreating, at an operational level, the major land battles of the 20th century. A Norm Koger design, TalonSoft published the first of the series in 1998.