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  2. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous driving) and computational physics. Collision detection algorithms can be divided into operating on 2D or 3D spatial objects. [1]

  3. Sweep and prune - Wikipedia

    en.wikipedia.org/wiki/Sweep_and_prune

    In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bounding volume of each solid along a number of arbitrary axes.

  4. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.

  5. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    The degree of relative kinetic energy retained after a collision, termed the restitution, is dependent on the elasticity of the bodies‟ materials.The coefficient of restitution between two given materials is modeled as the ratio [] of the relative post-collision speed of a point of contact along the contact normal, with respect to the relative pre-collision speed of the same point along the ...

  6. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A primary limit of physics engine realism is the approximated result of the constraint resolutions and collision result due to the slow convergence of algorithms. Collision detection computed at a too low frequency can result in objects passing through each other and then being repelled with an abnormal correction force.

  7. What did official say to Bills QB Josh Allen after he ...

    www.aol.com/sports/broncos-bills-did-officials...

    Josh Allen got the win and a warning from referee Bill Vinovich on Sunday in Buffalo's wild-card win over the Denver Broncos. With the Bills leading early in the third quarter, Buffalo ran a pass ...

  8. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video ...

  9. Musk's DOGE team to visit US FAA command center on Monday - AOL

    www.aol.com/news/musks-doge-team-visit-us...

    A January 29 collision between an American Airlines regional jet and an Army helicopter killed 67 people near Washington Reagan National Airport in the deadliest U.S. air disaster in more than 20 ...