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In the mathematical discipline of graph theory, the line graph of an undirected graph G is another graph L(G) that represents the adjacencies between edges of G. L(G) is constructed in the following way: for each edge in G, make a vertex in L(G); for every two edges in G that have a vertex in common, make an edge between their corresponding vertices in L(G).
In computer science, a jagged array, also known as a ragged array [1] or irregular array [2] is an array of arrays of which the member arrays can be of different lengths, [3] producing rows of jagged edges when visualized as output.
There are 5 units of line (the dash) followed by 2 units of empty space, 1 unit of line (the dot), 2 more units of empty space, and then it starts over again. 0.5 0.5 0.5 represents the color gray. /LTb is the graph's border, and /LTa is for the zero axes. [9]
The diagonal lines of the "W", for example, now show the "stairway" shape characteristic of nearest-neighbor interpolation. Other scaling methods below are better at preserving smooth contours in the image.
A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...
In computer science, a graph is an abstract data type that is meant to implement the undirected graph and directed graph concepts from the field of graph theory within mathematics. A graph data structure consists of a finite (and possibly mutable) set of vertices (also called nodes or points ), together with a set of unordered pairs of these ...
This method replaces each point in the signal with the average of "m" adjacent points, where "m" is a positive integer called the "smooth width". Usually m is an odd number. The triangular smooth is like the rectangular smooth except that it implements a weighted smoothing function.
Such a graph does not always provide an optimal solution in 3D space. [2] An any-angle path planning algorithm aims to produce optimal or near-optimal solutions while taking less time than the basic visibility graph approach. Fast any-angle algorithms take roughly the same time as a grid-based solution to compute.