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The Quarrel of the Ancients and the Moderns (French: Querelle des Anciens et des Modernes) was a debate about literary and artistic merit that expanded from the original debaters to the members of the Académie Française and the French literary community in the 17th century.
Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics.
The "Quarrel of the Ancients and Moderns" was a French academic debate of the early 1690s, occasioned by Fontenelle arguing that modern scholarship had allowed modern man to surpass the ancients in knowledge. Temple argued against this position in his "On Ancient and Modern Learning" (where he provided the first English formulation of the ...
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.
It depicts a literal battle between books in the King's Library (housed in St James's Palace at the time of the writing), as ideas and authors struggle for supremacy. Because of the satire, "The Battle of the Books" has become a term for the Quarrel of the Ancients and the Moderns. It is one of Swift's earliest well-known works.
Consilience: The Unity of Knowledge, a 1998 book written by biologist Edward Osborne Wilson, as an attempt to bridge the gap between "the two cultures" Quarrel of the Ancients and the Moderns; Interdisciplinarity, a movement to cross boundaries between academic disciplines, including the divide between "the two cultures"
In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.
A strategy game set during the ancient Italian wars. The game focuses on the unification of Italy and features campaigns centered around Pyrrhus of Epirus and the struggles between early Roman and Italic states. Builders of Greece: TBA: 500 – 300 BC: An upcoming city-building game where players build and manage a city-state in ancient Greece.