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Microscope is an indie role-playing game in which players create a fictional historical timeline, then zoom in to role-play specific events on that timeline. It was designed by Ben Robbins and released by Lame Mage Productions in 2011.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
A condenser (right) and its respective diaphragm (left) A condenser is an optical lens that renders a divergent light beam from a point light source into a parallel or converging beam to illuminate an object to be imaged. Condensers are an essential part of any imaging device, such as microscopes, enlargers, slide projectors, and telescopes.
Players are required to move unless no legal move is possible. The game is over when either all cells of the board are filled or all microbes on the board are the same color. The player with the most microbes on the board at the end of the game is the winner. The game can be played in either single-player or two-player mode.
Boktai [a] is a video game series created by Hideo Kojima and published by Konami. The series consists entirely of portable games for the Game Boy Advance and Nintendo DS, and is notable for its unique inclusion of a built-in solar sensor required for gameplay. The final game in the series made use of the solar sensor optional, and did not ...
Köhler illumination is a method of specimen illumination used for transmitted and reflected light (trans- and epi-illuminated) optical microscopy.Köhler illumination acts to generate an even illumination of the sample and ensures that an image of the illumination source (for example a halogen lamp filament) is not visible in the resulting image.
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers , memory , power adapters (AC), and audio/visual cables.
The game ends when the player runs out of lives. As levels progress, the game introduces blocks that move randomly or in circles, powerups, indestructible blocks and bombs, blocks that parachute or fly in to replace destroyed blocks, objects that change the ball's speed and trajectory, and guns that can shrink players' paddles.