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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    Version 7.0 was the first to emerge under this partnership. The first macOS compatible version of program was released in 2009, [40] allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) saw the name changed to GameMaker (lacking a space) to avoid any confusion [41] with the 1991 software Game-Maker.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    GPL-2.0-or-later: Also termed the Wolfenstein 3D engine id Tech 1 Doom engine: C: 1995 ACS Yes 2.5D Windows, Linux, macOS: Doom, Doom II, Heretic, Hexen, Strife, Chex Quest: GPL-2.0-or-later: 2D-based level geometry, sprites, and particles, uses clever methods to give illusion of 3D depth. id Tech 2 Quake engine: C: 1999 QuakeC: Yes 3D Windows ...

  4. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    R (array, interpreted, impure, interactive mode, list-based, object-oriented prototype-based, scripting) Racket (functional, imperative, object-oriented (class-based) and can be extended by the user) Raku (concurrent, concatenative, functional, metaprogramming generic, imperative, reflection object-oriented, pipelines, reactive, and via ...

  5. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

  6. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker 1.0: Includes one 1.44 MB microfloppy disk containing the full set of RSD tools plus the games Sample, Terrain, Houses, Animation, Pipemare, Nebula, and Penguin Pete. Also included, beginning in version 1.04, is a separate diskette containing the GameLynk game Barracuda: Secret Mission 1 .

  7. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Collection classes are Java API-defined classes that can store objects in a manner similar to how data structures like arrays store primitive data types like int, double, long or char, etc., [2] but arrays store primitive data types while collections actually store objects. The primitive wrapper classes and their corresponding primitive types are:

  8. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Components are a specialized case under the general delegation approach and meta-object protocol. That is, any complete component object system can be expressed with the templates and empathy model within The Orlando Treaty [2] vision of object-oriented programming. Entity: An entity represents a general-purpose object. In a game engine context ...

  9. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    The engine they had developed for the side-scrolling racing game Excitebike (1984) was later employed for the scrolling platformer Super Mario Bros. (1985). This had the effect of allowing Mario to smoothly accelerate from a walk to a run, rather than move at a constant speed like in earlier platformers. [8]

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