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The reciprocating motion of a non-offset piston connected to a rotating crank through a connecting rod (as would be found in internal combustion engines) can be expressed by equations of motion. This article shows how these equations of motion can be derived using calculus as functions of angle (angle domain) and of time (time domain).
The stroke((ΔR 4) max) of an in-line crank slider is defined as the maximum linear distance the slider may travel between the two extreme points of its motion. With an in-line crank slider, the motion of the crank and follower links is symmetric about the sliding axis. This means that the crank angle required to execute a forward stroke is ...
Reciprocating motion, also called reciprocation, is a repetitive up-and-down or back-and-forth linear motion. It is found in a wide range of mechanisms, including reciprocating engines and pumps . The two opposite motions that comprise a single reciprocation cycle are called strokes .
A straight-line mechanism is a mechanism that converts any type of rotary or angular motion to perfect or near-perfect straight-line motion, or vice versa. Straight-line motion is linear motion of definite length or "stroke", every forward stroke being followed by a return stroke, giving reciprocating motion.
The cam can be seen as a device that converts rotational motion to reciprocating (or sometimes oscillating) motion. [clarification needed] [3] A common example is the camshaft of an automobile, which takes the rotary motion of the engine and converts it into the reciprocating motion necessary to operate the intake and exhaust valves of the cylinders.
The Scotch yoke (also known as slotted link mechanism [1]) is a reciprocating motion mechanism, converting the linear motion of a slider into rotational motion, or vice versa. The piston or other reciprocating part is directly coupled to a sliding yoke with a slot that engages a pin on the rotating part
The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).
The motion of the linkage can be constrained to an input angle that may be changed through velocities, forces, etc. The input angles can be either link L 2 with the horizontal or link L 4 with the horizontal. Regardless of the input angle, it is possible to compute the motion of two end-points for link L 3 that we will name A and B, and the ...