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Rule-based machine learning (RBML) is a term in computer science intended to encompass any machine learning method that identifies, learns, or evolves 'rules' to store, manipulate or apply. [ 1 ] [ 2 ] [ 3 ] The defining characteristic of a rule-based machine learner is the identification and utilization of a set of relational rules that ...
Association rule learning is a rule-based machine learning method for discovering interesting relations between variables in large databases. It is intended to identify strong rules discovered in databases using some measures of interestingness. [ 1 ]
Data mining in general and rule induction in detail are trying to create algorithms without human programming but with analyzing existing data structures. [1]: 415- In the easiest case, a rule is expressed with “if-then statements” and was created with the ID3 algorithm for decision tree learning.
The CN2 induction algorithm is a learning algorithm for rule induction. [1] It is designed to work even when the training data is imperfect. It is based on ideas from the AQ algorithm and the ID3 algorithm. As a consequence it creates a rule set like that created by AQ but is able to handle noisy data like ID3.
A classic example of a production rule-based system is the domain-specific expert system that uses rules to make deductions or choices. [1] For example, an expert system might help a doctor choose the correct diagnosis based on a cluster of symptoms, or select tactical moves to play a game.
Waikato Environment for Knowledge Analysis (Weka) is a collection of machine learning and data analysis free software licensed under the GNU General Public License. It was developed at the University of Waikato, New Zealand and is the companion software to the book "Data Mining: Practical Machine Learning Tools and Techniques". [1]
Rule-based modeling is a modeling approach that uses a set of rules that indirectly specifies a mathematical model. The rule-set can either be translated into a model such as Markov chains or differential equations, or be treated using tools that directly work on the rule-set in place of a translated model, as the latter is typically much bigger.
The Tsetlin automaton is the fundamental learning unit of the Tsetlin machine. It tackles the multi-armed bandit problem, learning the optimal action in an environment from penalties and rewards. Computationally, it can be seen as a finite-state machine (FSM) that changes its states based on the inputs. The FSM will generate its outputs based ...