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  2. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    The ray tracing technique is based on two reference planes, called the input and output planes, each perpendicular to the optical axis of the system. At any point along the optical train an optical axis is defined corresponding to a central ray; that central ray is propagated to define the optical axis further in the optical train which need ...

  3. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    In general, two types of lenses exist: convex lenses, which cause parallel light rays to converge, and concave lenses, which cause parallel light rays to diverge. The detailed prediction of how images are produced by these lenses can be made using ray-tracing similar to curved mirrors.

  4. Caustic (optics) - Wikipedia

    en.wikipedia.org/wiki/Caustic_(optics)

    Caustics are formed in the regions where sufficient photons strike a surface causing it to be brighter than the average area in the scene. “Backward ray tracing” works in the reverse manner beginning at the surface and determining if there is a direct path to the light source. [7] Some examples of 3D ray-traced caustics can be found here.

  5. Thin lens - Wikipedia

    en.wikipedia.org/wiki/Thin_lens

    The distance between an image and a lens. Real image Virtual image f: The focal length of a lens. Converging lens Diverging lens y o: The height of an object from the optical axis. Erect object Inverted object y i: The height of an image from the optical axis Erect image Inverted image M T: The transverse magnification in imaging (= the ratio ...

  6. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.

  7. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [ 5 ] [ 8 ] [ 7 ] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the ...

  8. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    For the diverging lens, forward extension of converging rays toward the lens will meet the converging point, so the point is a virtual object. For a (refracting) lens, the real image of an object is formed on the opposite side of the lens while the virtual image is formed on the same side as the object.

  9. Vergence (optics) - Wikipedia

    en.wikipedia.org/wiki/Vergence_(optics)

    For concave lenses, the focal point is on the back side of the lens, or the output side of the focal plane, and is negative in power. A lens with no optical power is called an optical window, having flat, parallel faces. The optical power directly relates to how large positive images will be magnified, and how small negative images will be ...