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  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Level 256 in Pac-Man is unbeatable due to a bug associated with an integer overflow in the game's code. A stage or level in a video game (often an arcade game) that stops the player's progress due to a software bug. [87] Not to be mistaken for a game over screen, kill screens can result in unpredictable gameplay and bizarre glitches. [88] kill ...

  3. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    Another major shift in sandbox games came with the release of Minecraft, which was first introduced in 2009 in beta form and its first full release in 2011. At its core, Minecraft is a voxel -based survival game , where players collect resources to build tools that help them to collect better resources, and to construct shelters to protect them ...

  4. Grinding (video games) - Wikipedia

    en.wikipedia.org/wiki/Grinding_(video_games)

    For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.

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  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations.

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  8. Battle pass - Wikipedia

    en.wikipedia.org/wiki/Battle_pass

    An example of a Battle Pass screen from the game Fortnite Battle Royale, showing its original two-tier, multi-level reward system of Chapter 1 Season 8 (2019). In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and ...

  9. Player versus player - Wikipedia

    en.wikipedia.org/wiki/Player_versus_player

    Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. [1] This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents.