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  2. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.

  3. Wings 3D - Wikipedia

    en.wikipedia.org/wiki/Wings_3D

    Wings 3D is a free and open-source subdivision modeler inspired by Nendo and Mirai from Izware. Wings 3D is named after the winged-edge data structure it uses internally to store coordinate and adjacency data, and is commonly referred to by its users simply as Wings.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Name Windows macOS Linux Unix BSD iOS Android Other 3ds Max: Yes No No No No No No AC3D: Yes Yes Yes No No No No Art of Illusion — — — — — — — Java virtual machine

  5. List of Maya plugins - Wikipedia

    en.wikipedia.org/wiki/List_of_Maya_plugins

    Maya Plugins are extensions for the 3D animation software Autodesk Maya. There are plugins for many different areas such as modeling, animation, and rendering. Some of them also interact with external applications (for instance renderers, game engines, or other software packages).

  6. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    Optionally, texture coordinate indices can be used to specify texture coordinates when defining a face. To add a texture coordinate index to a vertex index when defining a face, one must put a slash immediately after the vertex index and then put the texture coordinate index. No spaces are permitted before or after the slash.

  7. Art of Illusion - Wikipedia

    en.wikipedia.org/wiki/Art_of_Illusion

    Texture — Defines a texture that is applied to an object. Material — Defines a material that is applied to an object. TextureMapping — Describes how a texture is mapped to an object. MaterialMapping — Describes how a material is mapped to an object. ImageFilter — Used for post-processing of a rendered image.

  8. COLLADA - Wikipedia

    en.wikipedia.org/wiki/COLLADA

    COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.

  9. VRML - Wikipedia

    en.wikipedia.org/wiki/VRML

    VRML is a text file format where, e.g., vertices and edges for a 3D polygon can be specified along with the surface color, UV-mapped textures, shininess, transparency, and so on. [ 2 ] [ 3 ] URLs can be associated with graphical components so that a web browser might fetch a webpage or a new VRML file from the Internet when the user clicks on ...