When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. Steam Deck - Wikipedia

    en.wikipedia.org/wiki/Steam_Deck

    Within the Steam storefront, developers can populate a special file depot for their game with lower-resolution textures and other reduced elements to allow their game to perform better on the Steam Deck; Steam automatically detects and downloads the appropriate files for the system (whether on a computer or Steam Deck) when the user installs ...

  4. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.

  5. Memory timings - Wikipedia

    en.wikipedia.org/wiki/Memory_timings

    Increasing memory bandwidth, even while increasing memory latency, may improve the performance of a computer system with multiple processors and/or multiple execution threads. Higher bandwidth will also boost performance of integrated graphics processors that have no dedicated video memory but use regular RAM as VRAM.

  6. Color Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Color_Graphics_Adapter

    This implies that unless the size of a single scanline's raster data is a power of two, raster data cannot be laid out continuously in video memory. Instead, graphics modes on the CGA store the even-numbered scanlines contiguously in memory, followed by a second block of odd-numbered scanlines starting at video memory position 8,192.

  7. Static random-access memory - Wikipedia

    en.wikipedia.org/wiki/Static_random-access_memory

    SRAM offers a simple data access model and does not require a refresh circuit. Performance and reliability are good and power consumption is low when idle. Since SRAM requires more transistors per bit to implement, it is less dense and more expensive than DRAM and also has a higher power consumption during read or write access. The power ...

  8. Dynamic video memory technology - Wikipedia

    en.wikipedia.org/wiki/Dynamic_video_memory...

    The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    Sun TGX Framebuffer. A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2]