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The term game AI is used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general, and so video game AI may often not constitute "true AI" in that such techniques do not necessarily facilitate computer learning or other standard criteria, only constituting "automated computation" or a predetermined and ...
General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [1] [2] [3] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.
Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.
A form of artificial intelligence which takes data based on how the player performs and uses it to learn to better counter the player. [citation needed] add-on See downloadable content. adds A term used commonly in role-playing video game s, MMORPGs and beat-'em-ups, referring to the "additional enemies" called in by bosses during encounters.
Machine intelligence calculates appropriate wages and highlights resume information for recruiters using NLP, which extracts relevant words and phrases from text. Another application is an AI resume builder that compiles a CV in 5 minutes. [212] Chatbots assist website visitors and refine workflows.
Blended artificial intelligence (blended AI) refers to the blending of different artificial intelligence techniques or approaches to achieve more robust and practical solutions. It involves integrating multiple AI models, algorithms , and technologies to leverage their respective strengths and compensate for their weaknesses.
Pronounced "A-star". A graph traversal and pathfinding algorithm which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. abductive logic programming (ALP) A high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some ...
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).