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  2. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    With the chisanbop method it is possible to represent all numbers from 0 to 99 with the hands, rather than the usual 0 to 10, and to perform the addition, subtraction, multiplication and division of numbers. [4] The system has been described as being easier to use than a physical abacus for students with visual impairments. [5]

  3. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    [1] [2] [3] It is a divide-and-conquer algorithm that reduces the multiplication of two n-digit numbers to three multiplications of n/2-digit numbers and, by repeating this reduction, to at most ⁡ single-digit multiplications.

  4. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    If the answer is greater than a single digit, simply carry over the extra digit (which will be a 1 or 2) to the next operation. The remaining digit is one digit of the final result. Example: Determine neighbors in the multiplicand 0316: digit 6 has no right neighbor; digit 1 has neighbor 6; digit 3 has neighbor 1

  5. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    For 8-bit integers the table of quarter squares will have 2 9 −1=511 entries (one entry for the full range 0..510 of possible sums, the differences using only the first 256 entries in range 0..255) or 2 9 −1=511 entries (using for negative differences the technique of 2-complements and 9-bit masking, which avoids testing the sign of ...

  6. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  7. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4 ⁠ Multiplication (often denoted by the cross symbol, ×, by the mid-line dot operator, ·, by juxtaposition, or, on computers, by an asterisk, *) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition ...