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The Sith Lords Restored Content Modification (TSLRCM) is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game.
Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts.It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, for OS X and Linux on July 21, 2015, for Android and iOS on December 18, 2020 and ...
Star Wars: Knights of the Old Republic (KotOR) is the first installment in the Knights of the Old Republic series. KotOR is the first role-playing video game set in the Star Wars universe. The game was released on the Xbox on July 15, 2003, in North America and on September 12, 2003, in Europe.
Project Space Station: 1985 HESware: HESware: Commodore 64, Apple II, DOS Four-part gameplay: administration of a space station program; shuttle launches, using a highly abstracted navigation system; assembling space station parts using an EVA pod; and shuttle landings using a 2D representation. [citation needed] Reentry - An Orbital Simulator ...
Star Wars: Knights of the Old Republic (often abbreviated KOTOR or KotOR) is a role-playing video game developed by BioWare and published by Microsoft Game Studios and LucasArts. The first installment of the Star Wars: Knights of the Old Republic series, it was released by Microsoft for the Xbox on July 16, 2003.
Swarm is an open-source agent-based modeling simulation package, useful for simulating the interaction of agents (social or biological) and their emergent collective behavior. Swarm was initially developed at the Santa Fe Institute in the mid-1990s, and since 1999 has been maintained by the non-profit Swarm Development Group .
Social Capital partners Jay Zaveri and Arjun Sethi incubated and seed funded Swarm, Craft Ventures was an early investor. On 16 July 2021, Swarm agreed to become a wholly owned subsidiary of SpaceX. [2] In-Q-Tel, the venture capital arm of the CIA, lists Swarm Technologies as one of their startups. [3]
SpaceStationSim eschews the hard-core management focus and deserves merit as the first simulation of space station life, bladder-challenged astronauts and all. It is an immersive and endearing game that, although ultimately a bit shallow, those with a love of games and space should consider picking up. The Space Review [19]