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Followed by the advent of distributed version control systems (DVCS), Git naturally enables the usage of a pull-based development model, in which developers can copy the project onto their own repository and then push their changes to the original repository, where the integrators will determine the validity of the pull request. Since its ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
The underlying function of a pull request is no different than that of an administrator of a repository pulling changes from another remote (the repository that is the source of the pull request). However, the pull request itself is a ticket managed by the hosting server which perform these actions; it is not a feature of git SCM.
The death of the fork. This is by far the most common case. It is easy to declare a fork, but considerable effort to continue independent development and support. A re-merging of the fork (e.g., egcs becoming "blessed" as the new version of GNU Compiler Collection.) The death of the original (e.g. the X.Org Server succeeding and XFree86 dying.)
pull: Download revisions from a remote repository to a local repository; push: Upload revisions from a local repository to a remote repository; Local branches: Create a local branch that does not exist in the original remote repository; checkout: Create a local working copy from a (remote) repository
Source SDK is the software development kit for the Source engine, and contains many of the tools used by Valve to develop assets for their games. It comes with several command-line programs designed for special functions within the asset pipeline, as well as a few GUI-based programs designed for handling more complex functions.
To commit a change in git on the command line, assuming git is installed, the following command is run: [1] git commit -m 'commit message' This is also assuming that the files within the current directory have been staged as such: [2] git add . The above command adds all of the files in the working directory to be staged for the git commit.
One of the earliest references to a fork concept appeared in A Multiprocessor System Design by Melvin Conway, published in 1962. [1] Conway's paper motivated the implementation by L. Peter Deutsch of fork in the GENIE time-sharing system, where the concept was borrowed by Ken Thompson for its earliest appearance [2] in Research Unix.