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  2. Graphics address remapping table - Wikipedia

    en.wikipedia.org/wiki/Graphics_address_remapping...

    A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...

  3. Commit charge - Wikipedia

    en.wikipedia.org/wiki/Commit_charge

    The Windows Task Manager utility for Windows XP and Server 2003, in its Performance tab, shows three counters related to commit charge: Total is the amount of pagefile-backed virtual address space in use, i.e., the current commit charge. This is composed of main memory (RAM) and disk (pagefiles).

  4. HyperMemory - Wikipedia

    en.wikipedia.org/wiki/HyperMemory

    HyperMemory was a brand for ATI's method of using the motherboard's main system RAM as part of or all of the video card's video memory on their line of Radeon video cards and motherboard chipsets. It relies on new fast data transfer mechanisms within PCI Express. [1] [2] [3]

  5. Windows Registry - Wikipedia

    en.wikipedia.org/wiki/Windows_Registry

    This is a benefit when editing keys manually using regedit.exe, the built-in Windows Registry Editor. Because user-based registry settings are loaded from a user-specific path rather than from a read-only system location, the registry allows multiple users to share the same machine, and also allows programs to work for less privileged users.

  6. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    GDI was present in the initial release of Windows. MS-DOS programs had manipulated the graphics hardware using software interrupts (sometimes via the Video BIOS) and by manipulating video memory directly. Code written in this way expects that it is the only user of the video memory, which was not tenable on multi-tasked environment, such as ...

  7. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  8. Video BIOS - Wikipedia

    en.wikipedia.org/wiki/Video_BIOS

    Much the way the system BIOS provides a set of functions that are used by software programs to access the system hardware, the video BIOS provides a set of video-related functions that are used by programs to access the video hardware as well as storing vendor-specific settings such as card name, clock frequencies, VRAM types & voltages.

  9. Direct memory access - Wikipedia

    en.wikipedia.org/wiki/Direct_memory_access

    A modern x86 CPU may use more than 4 GB of memory, either utilizing the native 64-bit mode of x86-64 CPU, or the Physical Address Extension (PAE), a 36-bit addressing mode. In such a case, a device using DMA with a 32-bit address bus is unable to address memory above the 4 GB line.