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Caesar II was a runner-up for Computer Gaming World ' s 1995 "Strategy Game of the Year" award, which ultimately went to Command & Conquer and Heroes of Might and Magic (tie). The editors wrote that Caesar II "surpassed the original with SVGA graphics and an actual combat module", and noted that it "could have won had the competition not been ...
Impressions specialized in historical strategy games and is best known for its City Building Series, which include Caesar, Pharaoh, Zeus: Master of Olympus, and Emperor: Rise of the Middle Kingdom. In 1998, Impressions Games was the most profitable division of Havas Interactive , with $20 million in net profit.
Warrior of Rome II, also known as Caesar no Yabou II (シーザーの野望II, "Ambition of Caesar II") is a real-time strategy video game developed and published by Micronet in 1992 for the Sega Mega Drive/Genesis as a sequel to Warrior of Rome.
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Warrior of Rome, also known as Caesar no Yabou (シーザーの野望, "Ambition of Caesar"), is a real-time strategy video game developed and published by Micronet for the Sega Mega Drive/Genesis. The game is a fictional story about the adventures of Julius Caesar and the Roman army during his reign as general in the year 48 BCE.
Medieval Mayor was an announced city-building game set in the Middle Ages by Tilted Mill Entertainment for the PC and tablets. [1] Unlike the previous two games by Tilted Mill Entertainment, Immortal Cities: Children of the Nile and Caesar IV, the game would not use a 3D engine but return to the 2D engine, because Tilted Mill thought "2D works better in terms of players being able to tell what ...
Caesar III is a city-building game released on September 30, 1998, for Microsoft Windows and Mac OS, developed by Impressions Games and published by Sierra On-Line.It is the third installment of the Caesar series of games and is part of Sierra's City Building series.
This 96-page manual was written by Tom Prusa, Louis J. Prosperi, Walter M. Bass, and Kira Glass and is "the first Monstrous Compendium appendix to deal with the AD&D Dark Sun setting". [16] Kinsman stated that it was "an invaluable tool for Dungeon Masters running a game in this setting, and DMs who have included psionics in non-DARK SUN ...