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A drawing from the Catalog of the Royal Armoury of Madrid by the medievalist Achille Jubinal in the 19th century. The original specimen was destroyed by a fire in 1884. The maquahuitl (Classical Nahuatl: māccuahuitl, other orthographic variants include mākkwawitl and mācquahuitl; plural māccuahuimeh), [4] a type of macana, was a common weapon used by the Aztec military forces and other ...
Sword Coast Adventurer's Guide: Wizards RPG Team, Green Ronin [15] November 3, 2015: Describes the Sword Coast region of Faerûn. 159: 978-0-7869-6580-9: Forgotten Realms Player Guide (working title) ― 2025: Adds new subclasses and backgrounds for characters in the Forgotten Realms. Describes factions that characters can join or oppose. ―
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
In the Fire Emblem series, several games feature a magical sword named Falchion. However, the swords themselves feature the more common medieval straight double-edged blade. In the video game Dungeons & Dragons Online, the falchion is a curved blade wielded with two hands rather than one.
Faerûn (/ f eɪ ˈ r uː n / fay-ROON) is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms.It is described in detail in several editions of the Forgotten Realms Campaign Setting (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, [1] [2] and various locales and aspects are described in ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
Wulfgar, son of Beornegar, is the barbarian hero of Icewind Dale in the Forgotten Realms campaign setting, and one of the Companions of the Hall along with Drizzt Do'Urden, Catti-brie, Regis the halfling, and Bruenor Battlehammer.