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  2. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Self-assessment in education technology relies on students analyzing their strengths, weaknesses, and areas where improvement is possible to set realistic goals in learning, improve their educational performances and track their progress. [257] [258] One of the unique tools for self-assessment made possible by education technology is Analytics.

  3. Technology for Improved Learning Outcomes - Wikipedia

    en.wikipedia.org/wiki/Technology_for_Improved...

    The U.S. Agency for International Development and the TILO team are working closely with the Ministry of Education, the Ministry of Communication and Information Technology and private sector partners to develop scalable models to integrate the use of education technology into school based reform activities in ways that improve student learning ...

  4. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    The significance of customized learning experiences has been brought to light by recent advancements in augmented reality educational applications. According to Lampropoulos et al.'s (2022) comprehensive evaluation of 670 studies, gamification components added to AR technology significantly boost student enthusiasm and engagement.

  5. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    Classroom computer access to Web 2.0 applications such as online learning communities and interactive educational tools offer a more dynamic learning experience, with direct benefits to students. Web 2.0 technologies that are being utilized within the classroom have made it possible for essential learning to be introduced to students during ...

  6. Adaptive learning - Wikipedia

    en.wikipedia.org/wiki/Adaptive_learning

    Computers adapt the presentation of educational material according to students' learning needs, as indicated by their responses to questions, tasks and experiences. [2] The technology encompasses aspects derived from various fields of study including computer science, AI, psychometrics, education, psychology, and brain science.

  7. Innovative Technology Experiences for Students - Wikipedia

    en.wikipedia.org/wiki/Innovative_Technology...

    ITEST engages students and teachers in authentic, hands-on learning experiences in science, technology, engineering, and mathematics (commonly referred to as 'STEM' or 'SET' [more common in the U.K.]). As of early 2012, the program is in its ninth year. Over 195 individual projects across 43 states have been funded. It has impacted: