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In the philosophy of technology, the device paradigm is the way "technological devices" are perceived and consumed in modern society, according to Albert Borgmann. It explains the intimate relationship between people, things and technological devices, defining most economic relations and also shapes social and moral relations in general.
This pattern constitutes a paradigm that understands technology mainly in terms of devices, thus the “device paradigm.” Our seeing technology as device—simply means, with a shrinking perception of ends—endangers “focal things and practices” which are meant to “center and illuminate our lives” (4).
Heidegger's enframing became Borgmann's Device paradigm, which explains the intimate relationship between people, things and technological devices. [ 16 ] Claudio Ciborra developed another interpretation, which focused on the analyses of the Information System infrastructure using the concept of Gestell. [ 17 ]
Albert Borgmann (Nov. 23, 1937 – May 7, 2023) was a German-born American philosopher, specializing in the philosophy of technology.. Borgmann was born in Freiburg, Germany, and was a professor of philosophy at the University of Montana.
A device that implements an HMI is called a human interface device (HID). User interfaces that dispense with the physical movement of body parts as an intermediary step between the brain and the machine use no input or output devices except electrodes alone; they are called brain–computer interfaces (BCIs) or brain–machine interfaces (BMIs).
In 1936, Alan Turing introduced the Universal Turing machine, a theoretical device that can model every computation. [15] It is a finite-state machine that has an infinitely long read/write tape. The machine can move the tape back and forth, changing its contents as it performs an algorithm .
The term "design paradigm" is used within the design professions, including architecture, industrial design and engineering design, to indicate an archetypal solution. Thus a Swiss Army Knife is a design paradigm illustrating the concept of a single object that changes configuration to address a number of problems.
Other portable devices such as MP3 players and cell phones have been a burgeoning area of deployment for GUIs in recent years. Since the mid-2000s, a vast majority of portable devices have advanced to having high-screen resolutions and sizes. (The Galaxy Note 4's 2,560 × 1,440 pixel display is an example).