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  2. Device paradigm - Wikipedia

    en.wikipedia.org/wiki/Device_paradigm

    In the philosophy of technology, the device paradigm is the way "technological devices" are perceived and consumed in modern society, according to Albert Borgmann. It explains the intimate relationship between people, things and technological devices, defining most economic relations and also shapes social and moral relations in general.

  3. Technology and the Character of Contemporary Life - Wikipedia

    en.wikipedia.org/wiki/Technology_and_the...

    This pattern constitutes a paradigm that understands technology mainly in terms of devices, thus the “device paradigm.” Our seeing technology as device—simply means, with a shrinking perception of ends—endangers “focal things and practices” which are meant to “center and illuminate our lives” (4).

  4. Gestell - Wikipedia

    en.wikipedia.org/wiki/Gestell

    Heidegger's enframing became Borgmann's Device paradigm, which explains the intimate relationship between people, things and technological devices. [ 16 ] Claudio Ciborra developed another interpretation, which focused on the analyses of the Information System infrastructure using the concept of Gestell. [ 17 ]

  5. Albert Borgmann - Wikipedia

    en.wikipedia.org/wiki/Albert_Borgmann

    Technology and the Character of Contemporary Life: A Philosophical Inquiry (1984) is a landmark text in the philosophy of technology. Borgmann claims that technological devices are not value-neutral and counsels us to discover the good life in a technological world through what he calls "focal things and practices," which engage us in their own right.

  6. Category:Technology in society - Wikipedia

    en.wikipedia.org/wiki/Category:Technology_in_society

    T. Techno-animism; Techno-progressivism; Technoculture; Technological dystopia; Technological evolution; Technological fix; Technological innovation; Technological ...

  7. Design paradigm - Wikipedia

    en.wikipedia.org/wiki/Design_paradigm

    The term "design paradigm" is used within the design professions, including architecture, industrial design and engineering design, to indicate an archetypal solution. Thus a Swiss Army Knife is a design paradigm illustrating the concept of a single object that changes configuration to address a number of problems.

  8. Talk:Device paradigm - Wikipedia

    en.wikipedia.org/wiki/Talk:Device_paradigm

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  9. Peripheral - Wikipedia

    en.wikipedia.org/wiki/Peripheral

    The computer sends data to an output device; examples: monitor, printer, headphones, and speakers; The computer sends and receives data via an input/output device; examples: storage device (such as disk drive, solid-state drive, USB flash drive, memory card and tape drive), modem, router, gateway and network adapter