When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    Clock rates can sometimes be misleading since the amount of work different CPUs can do in one cycle varies. For example, superscalar processors can execute more than one instruction per cycle (on average), yet it is not uncommon for them to do "less" in a clock cycle. In addition, subscalar CPUs or use of parallelism can also affect the ...

  3. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  4. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The final result comes from dividing the number of instructions by the number of CPU clock cycles. The number of instructions per second and floating point operations per second for a processor can be derived by multiplying the number of instructions per cycle with the clock rate (cycles per second given in Hertz) of the processor in question ...

  5. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    CPU instruction rates are different from clock frequencies, usually reported in Hz, as each instruction may require several clock cycles to complete or the processor may be capable of executing multiple independent instructions simultaneously.

  6. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...

  7. Cycle time (software) - Wikipedia

    en.wikipedia.org/wiki/Cycle_time_(software)

    In software engineering, cycle time is a software metric which estimates development speed in software projects. [1] [2] The cycle time measures how long it takes to process a given job - whether it's a client request, an order, or a defined production process stage. The crucial aspect of measuring the cycle time is considering only the active ...

  8. NOP (code) - Wikipedia

    en.wikipedia.org/wiki/NOP_(code)

    NOP consumes two clock cycles. Undefined opcodes in the NMOS versions of the 65xx family were converted to be NOPs of varying instruction lengths and cycle times in the 65C02. PA-RISC: NOP: 4 0x08000240 Opcode for OR 0,0,0. [6] LDI 26,0: 4 0x34000034

  9. Clock skew - Wikipedia

    en.wikipedia.org/wiki/Clock_skew

    In addition to clock skew due to static differences in the clock latency from the clock source to each clocked register, no clock signal is perfectly periodic, so that the clock period or clock cycle time varies even at a single component, and this variation is known as clock jitter. At a particular point in a clock distribution network, jitter ...