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High Moon Studios, Inc. (formerly Sammy Entertainment Inc. and Sammy Studios, Inc.) is an American video game developer initially formed in 2001. After nearly a year as an independent studio, the developer was acquired by Vivendi Games in January 2006 and placed under Sierra Entertainment .
In 2001, Sammy began OEM supply to K. K. Aristocrat Technologies. In this year, it was listed in the first section of the Tokyo Stock Exchange. Later that year, Sammy hired former Tradewest executive John Rowe to start out Sammy Entertainment to publish games for the niche American market, which later became Sammy Studios and now High Moon ...
This is a chronological list of years in video games that indexes the years in video games pages. Years are annotated with significant events in the history of video games . 1970s
Timeline of history of environmentalism (630s – present) Weather and environmental disasters. Lists of earthquakes by period; List of tornado events by year; List of wildfires; Life. Timeline of the evolutionary history of life; List of years in birding and ornithology; List of years in paleontology (17th century – present) 2025 in paleontology
1970 in video games; 1971 in video games; 1972 in video games; 1973 in video games; 1974 in video games; 1975 in video games; 1976 in video games; 1977 in video games; 1978 in video games; 1979 in video games; 1980 in video games; 1981 in video games; 1982 in video games; 1983 in video games; 1984 in video games; 1985 in video games; 1986 in ...
The British Academy Games Awards are an annual British awards ceremony honoring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive Entertainment Awards, the awards are presented by the British Academy of Film and Television Arts (BAFTA), and are thus commonly referred to as the BAFTA Games Awards.
Publishers such as Mayfair Games and Rio Grande Games begin meeting the new market demand with titles from Europe. 1990 in games Online retailing begins to pose a challenge to "brick and mortar" game stores, though the full effects of e-commerce will not be felt until the following decade.