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Square Enix Image Studio Division (Japanese: 株式会社スクウェア・エニックス イメージ・スタジオ部, Hepburn: Kabushiki-gaisha Sukuwea Enikkusu imēji Sutajio Bu) (formerly Visual Works and Image Arts), is a Japan-based CGI animation studio dedicated towards creating video game cut scenes and full-length feature films for Square Enix.
Animation: Animation is a method in which figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI).
The field of animation has evolved in recent decades. Hand-drawn, two-dimensional images are largely a thing of the past, with computer graphics and software stepping in — Pixar's Oscar-winning ...
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry.
DIGIC Pictures is a Hungarian 3D animation [broken anchor] studio based in Budapest, specializing in the production of 3D animated game cinematics CGI.Digic also provides motion capture services at its own studio, Digic Motion.
After pioneering work by the likes of J. Stuart Blackton, Segundo de Chomón, and Arthur Melbourne-Cooper, stop motion became a branch of animation that has been much less dominant than hand-drawn animation and computer animation. Nonetheless, there have been many successful stop-motion films and television series.
Uncharted 3: Drake's Deception is an action-adventure platform video game played from a third-person perspective, with the player in control of Nathan Drake.Drake has a large number of different animation sets, enabling him to react according to his surroundings.
Animation historian Giannalberto Bendazzi argued that most of the productions from before the 19th century that may look like animation are anecdotal; they lack "a cause-and-effect connection to what we now call animation" and are "thus useless to our historical discourse. [4]