Search results
Results From The WOW.Com Content Network
The GameCube was chosen for development over the competing PlayStation 2 and Xbox because of its wide audience that Naka felt would appreciate such a family-friendly game. The game uses an engine that Naka called an "evolution" of the Sonic Adventure 2 engine. The game was exhibited at Electronic Entertainment Expo (E3) 2003. [5]
Sonic 2 Long Version is a hack of Sonic the Hedgehog 2 that attempts to restore the scrapped levels from the original game's development cycle, such as Sand Shower (or Dust Hill), Genocide City (or Cyber City) and Hidden Palace. [52] An unofficial Hebrew translation of the original Sonic the Hedgehog was released by Barashka in 2017. [53]
Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]
Third-person gameplay in daytime levels (Apotos, PS3/360 version) Sonic Unleashed is a platform game in which the player controls the titular Sonic the Hedgehog in two modes: fast-paced levels that take place during daytime, showcasing and using Sonic's trademark speed as seen in previous games in the series, and slower, night-time levels, during which Sonic transforms into the Werehog, and ...
Sonic and the Black Knight [a] is a 2009 platform game developed by Sonic Team and published by Sega as part of the Sonic the Hedgehog series for the Wii.It is the second and final entry in the Sonic Storybook series, following Sonic and the Secret Rings (2007), [3] and involves Sonic being transported to the story of King Arthur by wizard Merlina, under the pretense that they are attempting ...
5. Garlic Butter Bacon Cheeseburger. Price: $6.29 Sonic restaurants are generally a place of junk food freedom, but they might need to cool their beans a little bit.
Development for Sonic Lost World started shortly after Sonic Colors was finished, when a few core members started the experimentation for the former [19] and took place over two-and-a-half years. [3] Sonic Team sought to streamline the controls, [20] increase the length, [19] and add more diverse levels compared to previous entries in the ...
Sonic the Hedgehog 4: Episode II [a] is an episodic platform video game developed by Dimps with assistance from Sonic Team, and published digitally by Sega for the PlayStation 3, Xbox 360, iOS, Android, and Microsoft Windows in 2012, with ports to the Ouya and Nvidia Shield releasing in 2013.