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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.

  3. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    Similarly, web server software can run on any capable computer, and so a laptop or a personal computer can host a web server. While request–response is the most common client-server design, there are others, such as the publish–subscribe pattern. In the publish-subscribe pattern, clients register with a pub-sub server, subscribing to ...

  4. Cloud computing - Wikipedia

    en.wikipedia.org/wiki/Cloud_computing

    Cloud computing attempts to address QoS (quality of service) and reliability problems of other grid computing models. [77] Cloud computing shares characteristics with: Client–server model – Client–server computing refers broadly to any distributed application that distinguishes between service providers (servers) and service requestors ...

  5. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    A thick client, also known as a rich client or fat client, is a client that performs the bulk of any data processing operations itself, and does not necessarily rely on the server. The personal computer is a common example of a fat client, because of its relatively large set of features and capabilities and its light reliance upon a server.

  6. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    Overview of a three-tier application. Three-tier architecture is a client-server software architecture pattern in which the user interface (presentation), functional process logic ("business rules"), computer data storage and data access are developed and maintained as independent modules, most often on separate platforms. [14]

  7. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the client–server model, the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.

  8. Distributed networking - Wikipedia

    en.wikipedia.org/wiki/Distributed_Networking

    Client/server distributed networking is also popular in web-based computing. [3] Client/Server is the principle that a client computer can provide certain capabilities for a user and request others from other computers that provide services for the clients. The Web's Hypertext Transfer Protocol is basically all client/server. [1] [4] [5] [6]

  9. Cloud computing architecture - Wikipedia

    en.wikipedia.org/wiki/Cloud_computing_architecture

    Cloud computing architecture refers to the components and subcomponents required for cloud computing.These components typically consist of a front end platform (fat client, thin client, mobile), back end platforms (servers, storage), a cloud based delivery, and a network (Internet, Intranet, Intercloud).