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  2. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    Ad hoc code reuse has been practiced from the earliest days of programming.Programmers have always reused sections of code, templates, functions, and procedures. Software reuse as a recognized area of study in software engineering, however, dates only from 1968 when Douglas McIlroy of Bell Laboratories proposed basing the software industry on reusable components.

  3. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    The introduction of React Hooks with React 16.8 in February 2019 allowed developers to manage state and lifecycle behaviors within functional components, reducing the reliance on class components. This trend aligns with the broader industry movement towards functional programming and modular design.

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    [3] [4] In the following years, Beck, Cunningham and others followed up on this work. Design patterns gained popularity in computer science after the book Design Patterns: Elements of Reusable Object-Oriented Software was published in 1994 by the so-called "Gang of Four" (Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides), which is ...

  6. Fluent Design System - Wikipedia

    en.wikipedia.org/wiki/Fluent_Design_System

    Fluent Design System (codenamed "Project Neon"), [11] officially unveiled as Microsoft Fluent Design System, [12] is a design language developed in 2017 by Microsoft.Fluent Design is a revamp of Microsoft Design Language 2 (sometimes erroneously known as "Metro", the codename of Microsoft Design Language 1) that includes guidelines for the designs and interactions used within software designed ...

  7. Dojo Toolkit - Wikipedia

    en.wikipedia.org/wiki/Dojo_Toolkit

    Earlier versions of Dojo had a reputation for being bulky and slow to load. [13] It also required extra work to load Dojo across domains, e.g., from a CDN.Addressing these problems was the major goal of Dojo 1.7, which introduced asynchronous module definition (AMD) and a "nano" loader.

  8. Template:Freezepop - Wikipedia

    en.wikipedia.org/wiki/Template:Freezepop

    A navigational box that can be placed at the bottom of articles. Template parameters [Edit template data] Parameter Description Type Status State state The initial visibility of the navbox Suggested values collapsed expanded autocollapse String suggested Template transclusions Transclusion maintenance Check completeness of transclusions The above documentation is transcluded from Template ...

  9. Google Web Toolkit - Wikipedia

    en.wikipedia.org/wiki/Google_Web_Toolkit

    Dynamic and reusable UI components: programmers can use built-in classes to implement otherwise time-consuming dynamic behaviors, such as drag-and-drop or complex visual tree structures. [19] Simple RPC mechanism; Browser history management; Support for full-featured Java debugging [4] GWT handles some cross-browser issues for the developer. [4]