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The solver can be built using Visual Studio, a makefile or using CMake and runs on Windows, FreeBSD, Linux, and macOS. The default input format for Z3 is SMTLIB2. It also has officially supported bindings for several programming languages, including C, C++, Python, .NET, Java, and OCaml. [5]
CMake supports building executables, libraries (e.g. libxyz, xyz.dll etc.), object file libraries and pseudo-targets (including aliases). CMake can produce object files that can be linked against by executable binaries/libraries, avoiding dynamic (run-time) linking and using static (compile-time) linking instead.
CMake – Cross-platform build tool for configuring platform-specific builds; very popoular; integrated with IDEs such as Qt Creator, [1] KDevelop and GNOME Builder [2] GNU build system (aka Autotools) – Software build toolset from GNU Pages displaying short descriptions of redirect targets
Meson can automatically find and use external dependencies installed on the users system via pkg-config, CMake, and project-specific lookups. [18] Alternatively, or as a fallback, a dependency can be provided as a subproject – a Meson project within another, either contained or as a download link, possibly with patches. [ 19 ]
Product Creator Platform First public release Latest stable version Date of the latest stable version Software license; Acceleo: Obeo cross-platform (Java / Eclipse)
In 2005, Apple Inc. made extensive use of LLVM in several commercial products, [16] including the iOS SDK and Xcode 3.1. An OpenGL code compiler for OS X that converts OpenGL calls into more fundamental calls for graphics processing units (GPU) that do not support certain features, was one of the first uses of LLVM.
Unit test generator for C/C++ libraries. Can automatically generate reasonable input data for every API function. Automated Testing Framework: 2007 [33] [34] BSD: Originally developed for the NetBSD operating system but works well in most Unix-like platforms. Ability to install tests as part of a release. BDD-for-C: Yes [35] MIT
Ninja is a build system developed by Evan Martin, [4] a Google employee. Ninja has a focus on speed and it differs from other build systems in two major respects: it is designed to have its input files generated by a higher-level build system, and it is designed to run builds as fast as possible.