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  2. Aim assist - Wikipedia

    en.wikipedia.org/wiki/Aim_assist

    PC players largely use the MnK input, [7] though the aim assist feature is usually available for all controller players, even when they play on PC platforms. [1] Such players have expressed feelings that aim assist is an overpowered mechanic, giving controller players an unfair advantage. [7]

  3. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.

  4. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    Here are our picks for the best PC controllers, PC joysticks, ... which could turn the tide of any Warzone or Fortnite duel. The Recon also features a Pro-Aim Focus mode, letting you adjust ...

  5. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  6. Cross-platform play - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_play

    Following wider adoption of cross-platform play in many mainstream titles starting around 2020, the issues of balancing the game with the use of aim assist in first-person shooters, where the game automatically locks onto targets for those using controllers, became of concern as a game with aggressive aim assist could lead to poor balance ...

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  8. Third-person shooter - Wikipedia

    en.wikipedia.org/wiki/Third-person_shooter

    Third-person shooter games sometimes incorporate an aim-assist feature to compensate for the difficulty of aiming from a third-person camera. Many include some form of first-person view, which allows precise shooting and looking around at environment features that are otherwise hidden from the default camera.

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    auto-aim. Also aim-assist. A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision.