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  2. Little Professor - Wikipedia

    en.wikipedia.org/wiki/Little_Professor

    As the first electronic educational toy, [6] [7] the Little Professor is a common item on calculator collectors' lists. [8] In 1976, the Little Professor cost less than $20. More than 1 million units sold in 1977. [9]

  3. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    The smart toy industry grew out of several other product categories, which include children's software, electronic toys, and video games. A 2001 Forrester Research study projected that the smart toy segment would grow to more than $2 billion by the year 2003. Factors enhancing the growth of the smart toy segment include the greatly more ...

  4. Snap Circuits - Wikipedia

    en.wikipedia.org/wiki/Snap_Circuits

    Elenco was founded in 1972 and originally developed products for the testing of electronic equipment. It later developed educational materials for schools to provide hands-on experience in electronics building. A toy division was created in the late 1990s, and Snap Circuits, first released in 2002, soon grew in popularity.

  5. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...

  6. The 30 Best 'Cool' Gifts for Teens in 2022

    www.aol.com/lifestyle/best-gifts-for-teens...

    HEXBUG VEX Robotics Catapult Kit 2.0, STEM Learning, Toys for Kids (Red) Future engineers can immerse themselves in this cool building kit, which produces a working catapult that launches over 20 ...

  7. 2-XL - Wikipedia

    en.wikipedia.org/wiki/2-XL

    2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.

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