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  2. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    Futures can easily be implemented in channels: a future is a one-element channel, and a promise is a process that sends to the channel, fulfilling the future. [104] [105] This allows futures to be implemented in concurrent programming languages with support for channels, such as CSP and Go. The resulting futures are explicit, as they must be ...

  3. ZeroMQ - Wikipedia

    en.wikipedia.org/wiki/ZeroMQ

    ZeroMQ (also spelled ØMQ, 0MQ or ZMQ) is an asynchronous messaging library, aimed at use in distributed or concurrent applications. It provides a message queue, but unlike message-oriented middleware, a ZeroMQ system can run without a dedicated message broker; the zero in the name is for zero broker. [3]

  4. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    Concurrent components communicate by altering the contents of shared memory locations (exemplified by Java and C#). This style of concurrent programming usually needs the use of some form of locking (e.g., mutexes, semaphores, or monitors) to coordinate between threads. A program that properly implements any of these is said to be thread-safe.

  5. Channel (programming) - Wikipedia

    en.wikipedia.org/wiki/Channel_(programming)

    In computing, a channel is a model for interprocess communication and synchronization via message passing. A message may be sent over a channel, and another process or thread is able to receive messages sent over a channel it has a reference to, as a stream. Different implementations of channels may be buffered or not, and either synchronous or ...

  6. Communicating sequential processes - Wikipedia

    en.wikipedia.org/wiki/Communicating_sequential...

    In computer science, communicating sequential processes (CSP) is a formal language for describing patterns of interaction in concurrent systems. [1] It is a member of the family of mathematical theories of concurrency known as process algebras, or process calculi, based on message passing via channels.

  7. HTTP pipelining - Wikipedia

    en.wikipedia.org/wiki/HTTP_pipelining

    HTTP pipelining is a feature of HTTP/1.1, which allows multiple HTTP requests to be sent over a single TCP connection without waiting for the corresponding responses. [1] HTTP/1.1 requires servers to respond to pipelined requests correctly, with non-pipelined but valid responses even if server does not support HTTP pipelining.

  8. Language Integrated Query - Wikipedia

    en.wikipedia.org/wiki/Language_Integrated_Query

    The languages C# 3.0 [5]: 367 and Oxygene declare them with the var keyword. In VB9.0, the Dim keyword without type declaration accomplishes the same. Such objects are still strongly typed ; for these objects the compiler infers the types of variables via type inference , which allows the results of the queries to be specified and defined ...

  9. HTTP persistent connection - Wikipedia

    en.wikipedia.org/wiki/HTTP_persistent_connection

    Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.