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  2. Help:Switch parser function - Wikipedia

    en.wikipedia.org/wiki/Help:Switch_parser_function

    The switch parser function, coded as "#switch", selects the first matching branch in a list of choices, acting as a case statement. Each branch can be a value , an expression ( calculation ), or a template call, [ 1 ] evaluated and compared to match the value of the switch.

  3. Ternary conditional operator - Wikipedia

    en.wikipedia.org/wiki/Ternary_conditional_operator

    In such case it is always possible to use a function call, but this can be cumbersome and inelegant. For example, to pass conditionally different values as an argument for a constructor of a field or a base class, it is impossible to use a plain if-else statement; in this case we can use a conditional assignment expression, or a function call ...

  4. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    The IF-THEN-ELSE is the basis of the McCarthy formalism: its usage replaces both primitive recursion and the mu-operator. The earliest Fortran compilers supported the computed GOTO statement for multi-way branching. Early ALGOL compilers supported a SWITCH data type which contains a list of "designational expressions". A GOTO statement could ...

  5. Conditional (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Conditional_(computer...

    If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Writing prototypes of gameplay ideas and features is an important activity that allows programmers and game designers to experiment with different algorithms and usability scenarios for a game. A great deal of prototyping may take place during pre-production before the design document is complete and may, in fact, help determine what features ...

  7. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    These included removing any fees for uses of Unity Personal for projects funded up to $200,000 (an increase from the previous $100,000 threshold), fees would only apply to games developed with Unity 2024 and beyond without any retroactive fees, and the fee would be based on the lesser of 2.5% of monthly revenue or a calculated value based on ...

  8. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The most common example of the correct use of a switch within a loop is an inversion of control such as an event handler. In event handler loops, the sequence of events is not known at compile-time, so the repeated switch is both necessary and correct (see event-driven programming , event loop and event-driven finite state machine ).

  9. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The loop body is executed "for" the given values of the loop variable. This is more explicit in ALGOL versions of the for statement where a list of possible values and increments can be specified. In Fortran and PL/I, the keyword DO is used for the same thing and it is named a do-loop; this is different from a do while loop.