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DX-Ball 2 is a 1998 Breakout clone for Microsoft Windows, developed and published by Longbow Games.As a follow-up to the 1996 cult-classic DX-Ball by Michael P. Welch, the sequel introduced a number of improvements to the original game, including high-colour textured graphics, an original soundtrack by Eric "Sidewinder" Gieseke, multiple board-sets with distinct visual styles, and a hotseat ...
Initially released on March 19, 2001, Rival Ball was presented as a sequel to DX-Ball 2, adding a new branch to the DX-Ball series as a spiritual successor by Longbow Digital Arts. Based upon the same engine as DX-Ball 2, the game recycles many of the original elements and programming by Seumas McNally (1979-2000).
Seumas McNally (February 10, 1979 – March 21, 2000) was a Canadian video game programmer and designer.He is best known for his development of indie games and computer software, including DX-Ball 2 and Tread Marks, the latter earning him the Grand Prize at the Independent Games Festival (IGF) in 2000. [1]
Super DX-Ball is a shareware game by BlitWise Productions, released on November 10, 2004.It is an enhanced remake to the classic brick-buster hit DX-Ball.Among new features since previous games, Super DX-Ball introduces refined, classic-style graphics (as a tribute to the original game) and a new dimension of bricks with various shapes and sizes (originally inspired from Rival Ball Tournament ...
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A seal is a device or material that helps join systems, mechanisms or other materials together by preventing leakage (e.g. in a pumping system), containing pressure, or excluding contamination. The effectiveness of a seal is dependent on adhesion in the case of sealants and compression in the case of gaskets .
Through tightening it onto the stern tube, the packing is compressed, creating a seal against the shaft. [2] Creating a proper plunger alignment is critical for correct flow and a long wear life. Stuffing box components are of stainless steel, brass or other application-specific materials.
The CCI Phantom is a Nelson-based pump action paintball marker developed and produced by Mike Casady. Production began in 1987 after about six months of prototype work. The name for the marker was derived from the much more stealth-oriented and drawn-out style of play that was typical when the game was first developing.