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namespace: a label that objects are subdivided into; name: a string that uniquely identifies the object within the defined namespace; uid: a unique string that is able to distinguish between objects with the same name across space and time (even across deletions and recreations with the same name).
Some compilers (for languages such as C++) combine namespaces and names for internal use in the compiler in a process called name mangling. As well as its abstract language technical usage as described above, some languages have a specific keyword used for explicit namespace control, amongst other uses. Below is an example of a namespace in C++:
OpenShift's client program, "oc", offers a superset of the standard capabilities bundled in the mainline "kubectl" client program of Kubernetes. [8] Using this client, one can directly interact with the build-related resources using sub-commands (such as "new-build" or "start-build").
For example, name resolution in assembly language usually involves only a single simple table lookup, while name resolution in C++ is extremely complicated as it involves: namespaces, which make it possible for an identifier to have different meanings depending on its associated namespace;
In C and C++, keywords and standard library identifiers are mostly lowercase. In the C standard library, abbreviated names are the most common (e.g. isalnum for a function testing whether a character is alphanumeric), while the C++ standard library often uses an underscore as a word separator (e.g. out_of_range).
Notable programming sources use terms like C-style, C-like, a dialect of C, having C-like syntax. The term curly bracket programming language denotes a language that shares C's block syntax. [1] [2] C-family languages have features like: Code block delimited by curly braces ({}), a.k.a. braces, a.k.a. curly brackets; Semicolon (;) statement ...
A naming collision is a circumstance where two or more identifiers in a given namespace or a given scope cannot be unambiguously resolved, and such unambiguous resolution is a requirement of the underlying system.
An example of a static binding is a direct C function call: the function referenced by the identifier cannot change at runtime. An example of dynamic binding is dynamic dispatch , as in a C++ virtual method call.