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The series follows rookie defense attorney Phoenix Wright as he stands in court to defend clients accused of murder, aided by his spirit medium assistant, Maya Fey. The series is directed by Ayumu Watanabe at A-1 Pictures, with screenplay by Atsuhiro Tomioka and character design by Keiko Ōta and Koji Watanabe.
Ace Attorney 's anime adaptation was first announced during a presentation at the 2015 Tokyo Game Show. [3] Production of the series was handled by A-1 Pictures, who had previously produced the animated cutscenes in the sixth main Ace Attorney game, Spirit of Justice, and was directed by Ayumu Watanabe with series composition by Atsuhiro Tomioka and character design by Keiko Ōta and Koji ...
Phoenix "Nick" Wright, known as Ryūichi Naruhodō (Japanese: 成歩堂 龍一, Hepburn: Naruhodō Ryūichi) in the original Japanese language versions, is the fictional titular defense attorney and the protagonist in Ace Attorney, a visual novel adventure video game series created by Shu Takumi, who was an employee of Japanese gaming company Capcom.
The television version, as seen in the second episode of their CBC Television series Four on the Floor (known as "The Frantics" outside Canada) is one minute shorter than the radio and album version, and does not include the wine cellar for Hedge (just the three cases of whiskey) nor does it include the nephew Ralston, the Tasmanian Devil joke or the ice cream punchline.
2017 - Nintendo 3DS [1] Notes: Introduces a new protagonist called Apollo Justice, while former protagonist Phoenix Wright is relegated to a major supporting character. Gyakuten Saiban Jiten, a digital encyclopedia for the first three games, was released as part of the game's limited edition.
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While writing the episodes, Takumi ranked the importance of each. The first episode was the most important, to make sure the player likes the game; the second episode was the second most important, to solidify the player's interest, and the finale was the third most important. [33] In general, each scenario was finished before anything else was ...
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