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A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [ 1 ] but it now implies any type of display device that can produce two- or three ...
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Computer Gaming World, founded in 1981, stated in 1987 that it was the only survivor of 18 color magazines for computer games in 1984. [ 8 ] Meanwhile, in Japan, the first magazines entirely dedicated to video games began appearing from 1982, beginning with ASCII 's LOGiN , followed by several SoftBank publications and Kadokawa Shoten 's Comptiq .
Electronic Gaming Monthly (EGM) is a monthly American video game magazine. [ 2 ] [ 3 ] [ 4 ] It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
PC Gaming World migrated with these publications. [31] [32] At the time, The Register reported that VNU saw PC Gaming World as a poor match for its business model, which left the magazine's future uncertain. [31] The publisher sold PC Gaming World to Computec Media a month after the purchase, [28] citing its lack of synergy with VNU's existing ...
The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum. [6]