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The University of KwaZulu-Natal (UKZN; Zulu: INyuvesi yakwaZulu-Natali, Afrikaans: Universiteit van KwaZulu-Natal) is a public research university with five campuses in the province of KwaZulu-Natal in South Africa. [7] [6] It was formed on 1 January 2004 after the merger between the University of Natal and the University of Durban-Westville. [1]
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Ozzie is a series of children's educational games developed by Tulsa, Oklahoma studio Digital Impact. They all star Ozzie S. Otter (voiced by Danny Harwell), a curious and imaginative young 7-year-old orphaned sea otter pup who serves as the series' main protagonist. The games focus on teaching children science and ecology in different ...
Kiddle's domain was registered in 2014. The .co domain was chosen by the designers in order to emphasize the search engine's "children only" target audience. [3] Kiddle became very popular on social media in 2016, and even became a meme due to blocking of certain keywords for a short period of time.
Afrikaans; العربية; Azərbaycanca; বাংলা; Башҡортса; Беларуская; Беларуская (тарашкевіца) Български
Learning Adventures series is a set of two games of point-and-click educational computers games developed by Cloud 9 Interactive, published by Macmillan Digital Publishing and released on both Windows and Macintosh on CD-ROM.
Dr. Panda (formerly TribePlay [3], Chinese: 熊貓博士) is a Chinese video game developer that creates educational applications for children on smartphones and tablets.The company is based in Chengdu, China. [4]
In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.