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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.

  3. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    Computing server: Shares vast amounts of computing resources, especially CPU and random-access memory, over a network. Any computer program that needs more CPU power and RAM than a personal computer can probably afford. The client must be a networked computer; otherwise, there would be no client-server model. Database server

  4. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    A thick client, also known as a rich client or fat client, is a client that performs the bulk of any data processing operations itself, and does not necessarily rely on the server. The personal computer is a common example of a fat client, because of its relatively large set of features and capabilities and its light reliance upon a server.

  5. Distributed computing - Wikipedia

    en.wikipedia.org/wiki/Distributed_computing

    Distributed programming typically falls into one of several basic architectures: client–server, three-tier, n-tier, or peer-to-peer; or categories: loose coupling, or tight coupling. [36] Client–server: architectures where smart clients contact the server for data then format and display it to the users. Input at the client is committed ...

  6. BOINC client–server technology - Wikipedia

    en.wikipedia.org/wiki/BOINC_clientserver...

    BOINC on the client is structured into a number of separate applications. These intercommunicate using the BOINC remote procedure call (RPC) mechanism. These component applications are: The program boinc (or boinc.exe) is the core client. The core client is a process which: Takes care of communications between the client and the server.

  7. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    Overview of a three-tier application. Three-tier architecture is a client-server software architecture pattern in which the user interface (presentation), functional process logic ("business rules"), computer data storage and data access are developed and maintained as independent modules, most often on separate platforms. [15]

  8. Category:Servers (computing) - Wikipedia

    en.wikipedia.org/wiki/Category:Servers_(computing)

    Download as PDF; Printable version; ... (computing)" The following 99 pages are in this category, out of 99 total. ... Cisco Unified Computing System; Client–server ...

  9. Distributed networking - Wikipedia

    en.wikipedia.org/wiki/Distributed_Networking

    Client/server distributed networking is also popular in web-based computing. [3] Client/Server is the principle that a client computer can provide certain capabilities for a user and request others from other computers that provide services for the clients. The Web's Hypertext Transfer Protocol is basically all client/server. [1] [4] [5] [6]