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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the clientserver model, a server is more likely to be devoted to the task of serving.

  3. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    Similarly, web server software can run on any capable computer, and so a laptop or a personal computer can host a web server. While request–response is the most common client-server design, there are others, such as the publish–subscribe pattern. In the publish-subscribe pattern, clients register with a pub-sub server, subscribing to ...

  4. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    A thick client, also known as a rich client or fat client, is a client that performs the bulk of any data processing operations itself, and does not necessarily rely on the server. The personal computer is a common example of a fat client, because of its relatively large set of features and capabilities and its light reliance upon a server. For ...

  5. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the clientserver model, the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.

  6. Inter-process communication - Wikipedia

    en.wikipedia.org/wiki/Inter-process_communication

    In computer science, interprocess communication (IPC) is the sharing of data between running processes in a computer system. Mechanisms for IPC may be provided by an operating system. Applications which use IPC are often categorized as clients and servers, where the client requests data and the server responds to client requests. [1]

  7. Distributed computing - Wikipedia

    en.wikipedia.org/wiki/Distributed_computing

    Distributed programming typically falls into one of several basic architectures: clientserver, three-tier, n-tier, or peer-to-peer; or categories: loose coupling, or tight coupling. [36] Clientserver: architectures where smart clients contact the server for data then format and display it to the users. Input at the client is committed ...

  8. Cloud computing architecture - Wikipedia

    en.wikipedia.org/wiki/Cloud_computing_architecture

    Cloud computing architectures consist of front-end platforms called clients or cloud clients. These clients are servers, fat (or thick) clients, thin clients, zero clients, tablets and mobile devices that users directly interact with. These client platforms interact with the cloud data storage via an application (middle ware), via a web browser ...

  9. Cloud computing - Wikipedia

    en.wikipedia.org/wiki/Cloud_computing

    Cloud computing attempts to address QoS (quality of service) and reliability problems of other grid computing models. [77] Cloud computing shares characteristics with: Clientserver model – Clientserver computing refers broadly to any distributed application that distinguishes between service providers (servers) and service requestors ...