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  2. Sunrise equation - Wikipedia

    en.wikipedia.org/wiki/Sunrise_equation

    The sunrise equation or sunset equation can be used to derive the time of sunrise or sunset for any ... 10,000 feet, add (−115°/60) or about −1.92° to −0.833 ...

  3. Leap second - Wikipedia

    en.wikipedia.org/wiki/Leap_second

    Screenshot of the UTC clock from time.gov during the leap second on 31 December 2016.. A leap second is a one-second adjustment that is occasionally applied to Coordinated Universal Time (UTC), to accommodate the difference between precise time (International Atomic Time (TAI), as measured by atomic clocks) and imprecise observed solar time (), which varies due to irregularities and long-term ...

  4. Year 2038 problem - Wikipedia

    en.wikipedia.org/wiki/Year_2038_problem

    Many computer systems measure time and date using Unix time, an international standard for digital timekeeping.Unix time is defined as the number of seconds elapsed since 00:00:00 UTC on 1 January 1970 (an arbitrarily chosen time based on the creation of the first Unix system), which has been dubbed the Unix epoch.

  5. Metric time - Wikipedia

    en.wikipedia.org/wiki/Metric_time

    Metric time is the measure of time intervals using the metric system. The modern SI system defines the second as the base unit of time, and forms multiples and submultiples with metric prefixes such as kiloseconds and milliseconds. Other units of time – minute, hour, and day – are accepted for use with SI, but are not part of it

  6. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    When a program wants to time its own operation, it can use a function like the POSIX clock() function, which returns the CPU time used by the program. POSIX allows this clock to start at an arbitrary value, so to measure elapsed time, a program calls clock(), does some work, then calls clock() again. [1] The difference is the time needed to do ...

  7. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  8. Jiffy (time) - Wikipedia

    en.wikipedia.org/wiki/Jiffy_(time)

    The speed of light in vacuum provides a convenient universal relationship between distance and time, so in physics (particularly in quantum physics) and often in chemistry, a jiffy is defined as the time taken for light to travel some specified distance.

  9. Maynard operation sequence technique - Wikipedia

    en.wikipedia.org/wiki/Maynard_Operation_Sequence...

    Maynard operation sequence technique (MOST) [1] is a predetermined motion time system that is used primarily in industrial settings to set the standard time in which a worker should perform a task. To calculate this, a task is broken down into individual motion elements, and each is assigned a numerical time value in units known as time ...