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  2. Outline of games - Wikipedia

    en.wikipedia.org/wiki/Outline_of_games

    Games are structured or semi-structured activities usually undertaken for enjoyment. They are usually fun activities that can be educational or purely just for fun. The term "game" is also used to describe simulation of various activities e.g., for the purposes of training, analysis or prediction, etc., see "game (simulation)". Games are a ...

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    The concept of educational entertainment is being used for building learning programs for organizations. High technology is used to make the programs entertaining and educational. [ 40 ] [ page range too broad ] As an example, PowerPoint presentations may become more entertaining with the addition of flashy animations or graphics.

  5. The 12 Best Kids Apps That Are Fun, Educational & Totally ...

    www.aol.com/news/2019s-best-smartest-apps-kids...

    Plenty of parents (especially those whose kids are still on summer break, bless) are looking up apps and games for their kids to pass the time — and help keep the peace. Parents may be averse to ...

  6. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  7. Fun School - Wikipedia

    en.wikipedia.org/wiki/Fun_School

    Fun School 4 is the fourth set of educational games, created in 1992 by Europress Software (formerly called Database Educational Software) and released on the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, MS-DOS and RISC OS computers. The three individual games catered for children aged under 5 years, between 5 and 7 years and ...

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior. [4] In other words, gamification is the introduction of game elements into a traditionally non-game situation.

  9. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

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