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  2. Baby-step giant-step - Wikipedia

    en.wikipedia.org/wiki/Baby-step_giant-step

    The baby-step giant-step algorithm is a generic algorithm. It works for every finite cyclic group. It is not necessary to know the exact order of the group G in advance. The algorithm still works if n is merely an upper bound on the group order. Usually the baby-step giant-step algorithm is used for groups whose order is prime.

  3. Barzilai-Borwein method - Wikipedia

    en.wikipedia.org/wiki/Barzilai-Borwein_method

    In one dimension, both BB step sizes are equal and same as the classical secant method. The long BB step size is the same as a linearized Cauchy step, i.e. the first estimate using a secant-method for the line search (also, for linear problems). The short BB step size is same as a linearized minimum-residual step.

  4. Cycle sort - Wikipedia

    en.wikipedia.org/wiki/Cycle_sort

    The following Python implementation [1] [circular reference] performs cycle sort on an array, counting the number of writes to that array that were needed to sort it. Python def cycle_sort ( array ) -> int : """Sort an array in place and return the number of writes.""" writes = 0 # Loop through the array to find cycles to rotate.

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  6. Bubble sort - Wikipedia

    en.wikipedia.org/wiki/Bubble_sort

    More efficient algorithms such as quicksort, timsort, or merge sort are used by the sorting libraries built into popular programming languages such as Python and Java. [ 2 ] [ 3 ] However, if parallel processing is allowed, bubble sort sorts in O(n) time, making it considerably faster than parallel implementations of insertion sort or selection ...

  7. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    The greedy algorithm heuristic says to pick whatever is currently the best next step regardless of whether that prevents (or even makes impossible) good steps later. It is a heuristic in the sense that practice indicates it is a good enough solution, while theory indicates that there are better solutions (and even indicates how much better, in ...

  8. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    In fact, Dijkstra's explanation of the logic behind the algorithm: [36] Problem 2. Find the path of minimum total length between two given nodes P and Q. We use the fact that, if R is a node on the minimal path from P to Q, knowledge of the latter implies the knowledge of the minimal path from P to R.

  9. Quickselect - Wikipedia

    en.wikipedia.org/wiki/Quickselect

    Quickselect and its variants are the selection algorithms most often used in efficient real-world implementations. Quickselect uses the same overall approach as quicksort, choosing one element as a pivot and partitioning the data in two based on the pivot, accordingly as less than or greater than the pivot.