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Such maps are considered the most balanced and competitive by Valve and are used in nearly all competitive Counter-Strike: Global Offensive tournaments. [1] The list of Active Duty maps changes occasionally, normally by replacing just one map at a time. Maps such as Dust II have been added, then removed, and then added back again at a later ...
The new map design was crafted based on community feedback and included improved textures and lighting with the purposes of increasing player readability, and a new setting change, making the map different from the previous community-made Mirage version and de_cpl_strike maps from previous games in tone.
Alongside the visual changes, the map's layout and gameplay were drastically affected, with several locations recreated. The Counter Terrorist spawn changed from a narrow back alley to an open court with a well, various halls and alleys in the original map were changed to interiors of buildings, and both bomb sites were redesigned.
"Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike. Dust II is the successor to "Dust", another Counter-Strike map, and was developed by David Johnston before the official release of the original Counter-Strike game.
Using an LED as a reticle is an innovation that greatly improves the reliability and general usefulness of the sight: there is no need for other optical elements to focus light behind a reticle; the mirror can use a dichroic coating to reflect just the red spectrum, passing through most other light; and the LED itself is solid state and ...
"Nuke", also known by its filename de_nuke, is a multiplayer map in the Counter-Strike series of first-person shooter video games by Valve Corporation, centered around bomb defusal. Set outside and inside the premises of a nuclear power plant as counter-terrorists attempt to repel a devastating attack, it was first released in November 1999 for ...
These "thin-thick" crosshair reticles, known as duplex reticles, can also be used for some rough estimations if the transition point between thinner and thicker lines are at a defined distance from the center, as seen in designs such as the common 30/30 reticles (both the fine horizontal and vertical crosshair lines are 30 MOAs in length at 4× ...
Before each best-of-one match in the group stage, teams alternated banning maps until five maps had been banned. One of the two remaining maps was randomly selected, and the team that that did not get a third ban then selected which side it wanted to start on. In all best-of-three series, each team first banned a map, leaving a five-map pool.