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Morph is a British series of clay stop-motion comedy animations, named after the main character, who is a small terracotta-skinned plasticine man, who speaks an unintelligible language and lives on a tabletop, with his bedroom being a small wooden box.
Maintained to separate fiction - While some may argue that the category of Fictional Shapeshifters is superfluous, this category is maintained to separate shapeshifters appearing in works of fiction (i.e. characters created by a specific author in specific work) and those from legend, mythology or folklore (for instance, the trickster gods of various mythologies).
Morph's first comic book appearance was 1992's X-Men Adventures #1, which adapted the "Night of the Sentinels" TV pilot. Then in 1995, inspired by the character in the animated series, a new Morph was featured in the "Age of Apocalypse" crossover event, debuting in the one-shot comic X-Men Alpha. The character underwent a drastic change in ...
Dungeons & Dragons is an American animated television series based on TSR's Dungeons & Dragons role-playing game. [1] It is a co-production of Marvel Productions and TSR, with the Japanese Toei Animation. It ran on CBS from 1983 through 1985 for three seasons, for a total of twenty-seven episodes.
The Amazing Adventures of Morph is a British stop-motion clay animation television show created by Aardman Animations which ran from 1980 to 1981. It featured the character Morph and his cream-coloured best friend Chas. Footage from the show was reused in the 1996 show The Morph Files.
The Morph Files is a 1996 British children's stop-motion animated comedy television series featuring Morph. The series was narrated by Neil Morrissey and produced by Aardman Animations . The series is a mix of new animation and old footage from former shows, and features the same cast from The Amazing Adventures of Morph as well as footage from ...
MakeHuman is developed using 3D morphing technology.Starting from a standard (unique) androgynous human base mesh, it can be transformed into a great variety of characters (male and female), mixing them with linear interpolation.
The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models. Morph targets (also called "blendshapes") based systems offer a fast playback as well as a high degree of fidelity of expressions.