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RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards.It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.
Software compatibility can also refer to ability for the software to run on a particular operating system. Very rarely is a compiled software compatible with multiple different CPU architectures. Normally, an application is compiled for different CPU architectures and operating systems to allow it to be compatible with the different system.
To play the following in 3D, as well as convert over 650 existing games, [6] requires Nvidia 3D Vision Glasses with a 120 Hz monitor, or red and cyan glasses with slower monitors, Windows Vista or later, enough system memory (2GB recommended), a compatible CPU (Intel Core 2 Duo or AMD Athlon X2 or higher) and a compatible Nvidia video card ...
A compatibility layer requires the host system's CPU to be (upwardly) compatible to that of the foreign system. For example, a Microsoft Windows compatibility layer is not possible on PowerPC hardware because Windows requires an x86 CPU. In this case full emulation is needed.
Display drivers in Windows Vista and Windows 7 can choose to either adhere to WDDM or to XDDM. [4] With the removal of XDDM from Windows 8, however, WDDM became the only option. [5] WDDM provides the functionality required to render the desktop and applications using Desktop Window Manager, a compositing window manager running on top of Direct3D.
Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. [1] The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high ...
The ReactOS development effort seeks to create an open-source, free software OS that is binary compatible with Microsoft's Windows NT family of OSes using Wine for application compatibility and reimplementing the Windows kernel for additional compatibility such as for drivers whereas Linux would use Linux drivers, not Windows drivers.
Winbgim is a port of BGI for Microsoft Windows; it provides several extensions. The GRX graphics library contains a BGI subsystem, mostly compatible with the original BGI. OpenBGI library is another port for Microsoft Windows. libgraph is a BGI implementation for Linux written in SDL1.