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  2. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.

  3. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    Figure drawing by Leonardo da Vinci. A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing. The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.

  4. Resting position - Wikipedia

    en.wikipedia.org/wiki/Resting_position

    A resting position or rest position is a default human position or pose assumed (typically deliberately) when a person is not engaged in an activity that demands some other pose, or between poses. General rest positions

  5. Category:Human positions - Wikipedia

    en.wikipedia.org/wiki/Category:Human_positions

    Sitting (6 C, 10 P) Squatting position (1 C, 29 P) ... Pages in category "Human positions" The following 61 pages are in this category, out of 61 total.

  6. Gesture drawing - Wikipedia

    en.wikipedia.org/wiki/Gesture_drawing

    For some artists, there is a calisthenic logic: just as an athlete warms up before exercising or participating in sports, artists use gesture drawing to prepare themselves mentally and physically for a figure drawing session. The fast pace of gesture poses helps an artist "loosen up" to avoid a stiff drawing style.

  7. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    Example of a T-posing model in MakeHuman software.. In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T.

  8. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.

  9. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    Any combination of these four expressions can be used to animate the mouth shape. Similar controls can be applied to animate an entire human-like model. Human image synthesis is technology that can be applied to make believable and even photorealistic renditions [1] [2] of human-likenesses, moving or still. It has effectively existed since the ...