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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...

  3. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering". Triple Buffering as described above is superior for interactive purposes such as gaming, but Direct3D swap chains of more than three buffers can be better for tasks such as presenting ...

  4. File talk:Comparison double triple buffering.svg - Wikipedia

    en.wikipedia.org/wiki/File_talk:Comparison...

    Triple buffering diagram does not show advantages of triple buffering -- namely that a buffer is always available for copying while rendering ...

  5. Talk:Triple buffering - Wikipedia

    en.wikipedia.org/wiki/Talk:Triple_buffering

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  6. Android version history - Wikipedia

    en.wikipedia.org/wiki/Android_version_history

    Triple buffering in the graphics pipeline. CPU input boost. Synchronizing touch to vsync timing. Enhanced accessibility. Bi-directional text and other language support. User-installable keyboard maps. Expandable notifications. TLS v1.1 and v1.2 support added. Ability to turn off notifications on an application-specific basis.

  7. File:Comparison double triple buffering.svg - Wikipedia

    en.wikipedia.org/wiki/File:Comparison_double...

    You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

  8. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame . [ 2 ]

  9. Multi-exposure HDR capture - Wikipedia

    en.wikipedia.org/wiki/Multi-exposure_HDR_capture

    Tone mapped high-dynamic-range (HDR) image of St. Kentigern's Church in Blackpool, Lancashire, England. In photography and videography, multi-exposure HDR capture is a technique that creates high dynamic range (HDR) images (or extended dynamic range images) by taking and combining multiple exposures of the same subject matter at different exposures.