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The Sims 2: Apartment Life is a broad-scope expansion pack. In its official guide, the lawyer and game strategy guide writer Greg Kramer introduced the expansion as focused on communities, positing that the title was chosen because apartments are "a microcosm of what it means to be part of a community" rather than because of any particular focus on apartments themselves. [11]
The core game, The Sims 2 University, The Sims 2 Nightlife, The Sims 2 Open for Business, The Sims 2 Pets, The Sims 2 Seasons, The Sims 2 Bon Voyage, The Sims 2 Family Fun Stuff, The Sims 2 Glamour Life Stuff, and The Sims 2 Happy Holiday Stuff (The Sims 2 FreeTime and The Sims 2 Apartment Life along with the remaining stuff packs have not been ...
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This is a list of video games published or developed by Electronic Arts.Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software.
SimCity is an open-ended city-building video game franchise originally designed by Will Wright.The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. [1]
Economics play a primary role in construction and management simulations, because they allow players to build things while operating within economic constraints. [6] Some games may challenge the player to explore or recognize patterns, but the majority of the game challenges are economic in that they focus upon growth. [6]
The Sims 2, The Sims 2: Pets, and The Sims 2: Castaway have been released for various platforms including the Wii, PlayStation 2, PSP, Xbox, and Nintendo DS systems. The Sims 2: Apartment Pets, considered a sequel to The Sims 2: Pets by Electronic Arts, was only released for the Nintendo DS.
The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting.