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The current usage of worm as a type of malicious Internet software is derived from John Brunner's 1975 science fiction novel The Shockwave Rider. [2] More positive interpretations, based on the concept of the friendly ' bookworm ' or mutated forms of the common earthworm, are found in many recent books, especially those written for children.
Death Worm, the protagonist from the smartphone game of the same name. Split Worm, an enormous worm that appears in Silent Hill 3. Greedy Worm, a creature from Silent Hill 4: The Room & The Arcade. Greedy Worm, an enemy in Crash Twinsanity. Graboid, from the computer game Dirt Dragons. Xol, Will of the Thousands, a worm god in Destiny 2.
Mongolian Death Worm is a 2010 television film that aired on May 8, 2010, on the Syfy channel. Monster of the Week includes an example adventure in which three Mongolian Death Worms hatch from a crate of museum samples, and will begin multiplying rapidly if not caught by the hunters.
Wyrm was the Old English term for carnivorous reptiles ("serpents") and mythical dragons. "Worm" has also been used as a pejorative epithet to describe a cowardly, weak or pitiable person. Worms can also be farmed for the production of nutrient-rich vermicompost .
It could be, however, as the prevalent themes of Norse mythology are those of change and renewal, that this could be a 'redemption' of the serpent, 'shedding' the corpses and beginning life anew, much like a macabre Phoenix, or perhaps, lifting the bodies of the righteous rulers mentioned two stanzas before (the stanza immediately before is ...
A depiction of Sigurð slaying Fáfnir on the right portal plank from Hylestad Stave Church, the so-called "Hylestad I", from the second half of the 12th century [1]. In Germanic heroic legend and folklore, Fáfnir is a worm or dragon slain by a member of the Völsung family, typically Sigurð.
In "The Shambler from the Stars", De Vermis Mysteriis is described as the work of Ludvig Prinn, an "alchemist, necromancer, [and] reputed mage" who "boasted of having attained a miraculous age" before being burned at the stake in Brussels during the height of the witch trials (in the late 15th or early 16th centuries).
A simulacrum (pl.: simulacra or simulacrums, from Latin simulacrum, meaning "likeness, semblance") is a representation or imitation of a person or thing. [1] The word was first recorded in the English language in the late 16th century, used to describe a representation, such as a statue or a painting, especially of a god .